1.35 patch - gameplay rebalancing


The introduction of infantry caused quite big change in the gameplay, so I worked on rebalancing the game and tweaking AI to work well with the infantries.

- Added Ally infantry unit.

- AIs can't spot infantries as good as vehicles from long distance.

- The shrapnel damage now damages all unarmored vehicles and infantries. (MD-530MG, SA-342L, UAZ-469, URAL4320 are unarmored vehicles in this game)

- All wire guided missiles' minimum effective range is 150 meters, previously it was 75 meters.

- ZSU-23-4's radar gets less precise when you are flying lower than 60 meters as its radar returns too much false returns from the ground clutter. This does not mean you are completely safe by flying low, but you will have a better chance of surviving from Shilkas.

- Unit's name is displayed in Spectator views.

- AI helicopters now can detect High threats like radar acquisition or heat seeking missiles, and perform steep dive and NOE to evade them.

- AI wingmen won't use TOW missile to kill unarmored units, if they have other weaker weapon to use. They will only use TOW on unarmored  units when sniping from very long range or there's no other options.

- Infantry units are now spawned in Ground Support mission. Since AIs have higher priority on fighting with enemy vehicles, it's your job to find and kill some infantries.

- Gazelle helicopters are now excluded from mission targets in Ground Support mission.

- Fixed some AI related bugs.

Files

HJP's Defender Patrol 1.35.zip 41 MB
83 days ago

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