1.5 patch - projectile improvements


- All missiles have virtual airfoils in them, improving their flight performance.
- Added new weapon : AIM-92 ATAS (Air-to-Air-Stinger)
- Added new weapon for enemy SA-342L gazelle : Mistral ATAM
- Added flare countermeasure and CMDS panel.
Flares can spoof heat seeking missiles. 9K32 MANPADS and 9K31 are easy to spoof, but AIM-92 and Mistral ATAM have more advanced seeker that can be spoofed easily.
- Added SA-342L interception objective in 'Seek and Destroy' mission.
- Added ricochet effect for Non-explosive bullets.
- Non-explosive bullet's damage is now based on speed. bullets gets slower over time due to air drag, greatly reducing their firepower.
- splash and shrapnel damages now can be blocked by solid objects or other hitboxes.
- pilots now can be killed by shrapnel and splash damage, as the helicopter fuselage blocks them most of the time.
- Added dynamic weapon switching based on distance for AIs.
For example, T-72s will attack helicopters with their main cannon in 900 to 2000 meters, and use coaxial machine gun within 900 meters.
- In MMS AHD mode, the MMS gets automatically slaved toward CCIP point.
- Removed MMS MAN mode as it's just pointless to use.
- Added quick MFD page select buttons for cyclic (MMS, TSD, WPTS, COMM)
- Changed MFD page orders, 4 important pages at left side and the other less important ones at right.
- Expensive AI functions (like searching target) are now called in one time per 6 frames instead of every single frames to help performance.
- Improved helicopter AI's unit avoidance and slightly increased formation distance to reduce crash accidents.
- Enemy units in TSD gets revealed when they opened fire for the first time, rather than just tracking a target.
In the next patch I'll focus on learning to improve visuals of my game and optimize my project.
I want to add clouds, cooler water, better sky, better lighting, and night environments.
Files
Get Hijong Park's Defender Patrol 2.0 (Completed)
Hijong Park's Defender Patrol 2.0 (Completed)
My first Helicopter Sim-lite prototype
Status | Released |
Author | hijong park |
Genre | Simulation |
Tags | 3D, Flight, helicopter, Low-poly, Prototype, Virtual Reality (VR) |
More posts
- 2.37 - Difficulty rebalancing5 days ago
- 2.36 - another QoL patch12 days ago
- 2.35 - QoL features before steam release19 days ago
- Supporter Edition released42 days ago
- 2.3 patch49 days ago
- 2.2 minor patch61 days ago
- 2.1 patch68 days ago
- 2.0 - Final major update76 days ago
- 1.95 - Mini patch before VRMay 11, 2025
- 1.9 patch - Trainings, Transport, optimizationApr 13, 2025
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